Mike Marsicano |
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Composer, Audio Video Editor, Sound Design, and Engineering Michael's work experience began at Looking Glass Technologies. He found himself in a roomful of MIT grads whose favorite game was "who's the smartest person in the room." Many artists might have felt intimidated, but luckily, his dad worked for IBM so computer jargon didn't scare him. He started asking questions, and it helped him get work on System Shock and Flight Unlimited. He also worked for 3DO in California, developing games for Playstation, Game Boy and Nintendo. Demo Reels
Characters (Click picture to view reel.)
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